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I'll leave the hours of testing to someone else, but using a little linear interpolation we can make a lazy estimate of the optimal velocity threshold for different distances: From my testing, the maximum distance you can travel with this method (pulling your chute at around 30 metres per second each time) is approximately 1400m. If you're only travelling 700 metres or so, you'll only really want to cut your chute once or twice over the entire journey, which means you should probably be cutting your chute at around 100-120 metres per second, if not more.īut for longer distances, you'll need many more steps. That velocity threshold depends on how far you want to travel. The best way to break your journey into regular steps is to pull your chute the moment you reach a certain velocity.

This altimeter tells you two things: your distance from the ground directly below you and your velocity.
How do you land a parachute in gta v without slamming into the ground? how to#
As for how to do it in practice: the key is to keep an eye on your altimeter to the right of your reticule. So this method tries as much as possible to stretch that brief interval out so that it covers almost all of the journey from plane to ground, and you can cover as much ground as possible before landing. The reason for this is that after cutting your chute, you have a few seconds before your horizontal velocity is overwhelmed by your vertical velocity, and you can travel a surprising distance across the map. With the dolphin drop, your aim is to split the overall journey (between jumping from the plane and landing on the ground) into multiple steps by pulling your chute at intervals, and then cutting it again more or less immediately. At these distances, Warzone's equivalent of wave dropping takes over - or, as I like to call it, the dolphin drop. If you're looking to travel much beyond 500m, then you won't get there just by pointing at it and falling. The relative elevation of the start and end points will change this slightly, so if you're aiming for a mountainous region or a very high rooftop, you should shave 10-20% of this distance off, to make sure you get there.įinally: if the plane is flying directly over where you want to drop, it is still best to drop when 500m or so away, rather than waiting until you're right on top of it. So 500m means approximately one-and-a-third squares, or just less than the distance from one corner to the opposite corner. But here's a little tip: see those squares on the map above? They're also visible whenever you open the Tac Map in-game. It can be hard to see ahead of time how far away your landing spot is from your jump point. Otherwise, just wait for the chute to deploy automatically. Only open your chute early if you need to angle yourself to land on a building roof. If you want to land somewhere that is less than around 500 metres from where you jump out of the plane, you should point your nose right at your desired landing spot, and press forward. Click here to see it in more detail Best landing method (0-500m) This map features the highest-ranked location for loot according to the developers. If you cut your chute, you won't automatically redeploy it.Chuting and Shooting - the problem with landing first.Below we'll cover the best landing methods for any situation - and also why it might not always be the best idea to land first. Call Of Duty: Warzone landing guideĪs with all Battle Royales with a landing phase at the start of the game, there are two big factors that determine your landing method in Warzone: the trajectory of the plane, and your desired landing position. Thankfully, our Call Of Duty: Warzone landing guide will walk you through the optimal landing methods for any distance, along with a couple of important tips to bear in mind while hurtling down towards Verdansk. But the veneer of simplicity is soon stripped away by the howling wind and incoming bullets, and you're left wondering how in the world everyone got to the ground before you did. On first glance, landing in Call Of Duty: Warzone is a pretty simple task.
